//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//

    vs_3_0
    def c12, 0.00392156886, 0.00784313772, -1, -0
	def c220, 0.1, 2, 0.0625, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
	dcl_2d s0
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_position o6
    mul o0, c12.x, v2
    mul o1.xyz, c12.x, v1
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c12.y, c12.z
    dp3 o4.x, r2, r1
    mad r3, v2, c12.y, c12.z
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o5.x, r2, c11
    mul r2.xyz, r3.w, r4
    dp3 o4.y, r2, r1
    dp3 o5.y, r2, c11
    dp3 o4.z, r3, r1
    dp3 o5.z, r3, c11
    mul o2, -c12.zzww, v3.xyxx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o6, r0
			texldl r11, c220.z, s0
    add r11.y, r0.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r0.x, r0.x, r11.x
	mov o3, r0
    mov o4.w, -c12.w

// approximately 29 instruction slots used
 